The project took four months of Highsmith’s spare time to complete. The spacecraft is constructed of wood frame and lightweight paneling, but the greatest genius lies in the circuitry, which activates all manner of LEDs, sound effects, a camera and a remote-controlled payload bay that ‘launches’ satellites. As well as the buttons and switches, there is a joystick that controls the simulated effects of the engine and thrusters, and a wired headset audio link so the brothers — or rather mission control and the astronaut — can communicate and collaborate on their game from their adjoining rooms.

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Highsmith sourced the sound effects for the play center from NASA’s own audio files and He installed a subwoofer and a bass shaker under the bed of the cubby so when the rockets are set to ‘boost’ the whole structure vibrates. One of the boys’ favorite features of the craft is the payload bay, from which the astronaut can launch a mini Hubble telescope or LEGO astronaut using a camera to remotely guide the payload bay arm. When it’s time to pack up and head back to Earth for dinner, the Abort button provides a neat way to shut down the whole system and turn everything off.

Not only does this awesome playspace showcase Highsmith’s creativity, but the boys get the chance to let their imaginations run riot as they devise new missions and scenarios and find creative ways to resolve the inevitable disasters. Highsmith says: “I designed the spacecraft and mission control desk to provide open-ended play. This is not a game itself that can be won or lost, just a fancy prop for my boys to use with their own blossoming imaginations. Rather than limit them to what I can think up in terms of play, I want to give them room to think up things themselves.” Highsmith is also adamant that with a little time anyone can make something this much fun: “Just break it down into manageable chunks, and don’t be afraid to learn new skills.”

via MAKE and io9

Photos by Jeff Highsmith